Changes in the update include brand new difficulty levels, an overhaul on the Bad Luck system, big changes made to combat, improved traversal, and a revamped crafting system.
Alongside the original challenge, players can now choose a “Story Mode” for an easier storytelling focused experience, or tackle “Hardcore Mode” that includes permadeath.
Additionally, the Bad Luck system is a much more user-friendly experience, giving players more control over their luck, and XP grows much faster while having bad luck. Witches can now bless away bad luck.
Combat AI has also been improved, providing a more fair and balanced challenge for players. New enemy abilities add a more diverse attack strategy to the mix as well, and now the tools have added functionality too.
Ivan now runs, allowing for speedier travel so players won’t feel the need to roll as often. A new quick travel option is also available via flying ovens you can find in each map to reach a specific destination quickly. Other improvements include breadcrumbs to goals and a new mini map you can explode.
Lastly, crafting changes include the ability to add runes to your weapons for added effects, improved crafting AI, new items to use, new crafts to build, and the ability to repair weapons.