For most of us, “another day at the office” does not involve vacuuming up ghosts and battling other sinister spirits. But that’s exactly what it’s all about in Dead End Job, the upcoming twin-stick, couch co-op, procedurally generated game that’s hitting PC and consoles in December. What would inspire someone to create such a zany concept? Well, that’s what today’s new video interview aims to answer, as the team at Ant Workshop explains what the creation process was like for this wild and wacky game! Don’t wait — watch the video now and see what’s up with this ghost-bustin’ adventure as it prepares for release on PC, Xbox One, PS4, and Nintendo Switch on Friday, the 13th of December.
Developed by the former lead level designer on Red Dead Redemption, this insane mash-up of Ren & Stimpy meets Ghostbusters puts you in the ethereal boots of Hector Plasm. As a simple salary-specter, employed with the Number One Experts in Paranormal Pest Control, Ghoul-B-Gone — Hector is tasked with ridding the wacky world of meddlesome spectral interlopers. Tag along with our hero for just another day at the office as he heads all over town to offices overrun by spirits, wraith-infested restaurants, and other creepy community buildings with his good old ghost bustin’ vacuum pack and trusty ol’ plasma blaster, putting abhorrent apparitions to rest for GOOD! |