The cult infiltration game is available NOW on PC, Mac, Xbox One, PS4, and Nintendo Switch!
Melbourne, Australia, August 2, 2019 — Fellow Traveller and Paranoid Productions are thrilled to announce their game of infiltrating cults, The Church in the Darkness, is now available for PC, Mac, Xbox One, PlayStation 4 and Nintendo Switch! Your nephew has run away to South America and joined the Collective Justice Mission. It is up to you to infiltrate their compound, learn the truth and save him before he is lost to the cult forever!
“With The Church in the Darkness, we wanted to make a game you could replay both for gameplay but also for story, so we use procedural generation to change up the story every time you play. The game’s cult leaders may have good intentions or may be all the way apocalyptic, it’s up to you to figure it out. This leads to multiple endings depending on the players gameplay choices and narrative choices.” – Richard Rouse III, Paranoid Productions Creative Director.
At launch, people investigating the cult will receive a 20% discount for one week to help find the truth behind the Collective Justice Mission. The discount is available for both the Standard and True Believer Special Editions; the former gets you a copy of The Church in the Darkness, while True Believers will receive the game, the Official Soundtrack and a set of special behind-the-scenes videos about the making of the game. The Standard Edition retails for $19.95 USD and the True Believer Special Edition retails for $29.95 USD. The True Believer Special Edition is only available for PC and can be purchased via Steam, Humble, GOG, and Itch.
Players are challenged to step into the shoes of ex-cop Vic as they infiltrate the South American compound of Freedom Town in a search of their nephew. Run by Rebecca and Isaac Walker, it’s up to the player to unearth their motivations, their plans, with the cult experience changing with every playthrough. Is the commune simply idealists looking to live in a socialist utopia, or is there something more sinister at hand?
It’s up to the player to sneak into the compound undetected, uncover the truth by finding and chatting with cult members, search cabins to unearth literature about the group, and finally locate Alex, the nephew.
The Church in the Darkness highlights the mystery surrounding cults, and how they are not always what they seem. There are multiple endings for each scenario and what ending you get will be influenced by the player’s stealthy or aggressive gameplay.
About Paranoid Productions
Paranoid Productions is a small, independent game developer dedicated to making rich gameplay experiences that tackle unique subjects and tell stories in ways only games can. The company is owned and run by veteran developer Richard Rouse III, known for his work on The Suffering and State of Decay,. We like taking risks on subject matter and empowering players to have a big impact on the stories in our games.
|About Fellow Traveller
Fellow Traveller is an indie games label exploring the possibility space of what games can be. Passionate about the vast and untapped potential of games as a medium, its mission is to seek out pioneering game developers working on unusual games with narrative at their core, help these developers bring their creations to the world and to connect them with players looking for something different.
Formerly known as Surprise Attack Games, the label was founded in 2011 and rebranded as Fellow Traveller in 2018. You may know them for the hacking game using real Unix commands (Hacknet), the surveillance thriller series that puts you in the shoes of Big Brother (Orwell), or the dystopian steampunk mini-golf adventure game (Vertiginous Golf).
Fellow Traveller’s sister company, The Treasure Hunters Fanclub, brings together a group of experienced members of the games industry (the fans), scouting for interesting projects from independent developers (the treasure hunters) and puts together a deal that includes indie-friendly funding from its members and a publishing deal with Fellow Traveller. Money, marketing and mentorship in support of independent creative vision.