Watch Clover Bite’s GRIME New Introduction Cinematic Today!

Unveiled During Guerilla Collective, the latest video is available to watch now

LOS ANGELES, CA – June 12, 2021 – Developer Clover Bite revealed the extraordinary opening two minutes to their Souls-like Metroidvania game GRIME today during the Guerilla Collective. The newly-showcased cinematic fully demonstrates the raw artistic talent of the Isreal-based team with its strong, eye-catching visuals and showcases the beautifully crafted score by Alex Roe, known for his work of his remasters of the Soulsborne series.

In GRIME, you embody destruction in the form of a humanoid black hole. You hack, slash, and bash your enemies into oblivion using a huge variety of living weapons to consume enemy remains and strengthen your vessel. You must overcome a land filled with twisted, anatomical horrors to uncover the truth behind their world and their existence.



  • Eye-Popping Surrealism – Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world – all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.

  • Living Weapons – Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.

  • Death-Defying Combat – Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.

  • Unique Skill Progression – Hunt down and absorb challenging monsters to improve your skills and bring true customization to your playstyle.

  • Challenge Astonishing Bosses – Defeat creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.


GRIME has recently been announced for Stadia, with other platforms to be revealed soon.


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About Clover Bite

Clover Bite is the internal studio of Tiltan School of Design, based in Haifa, Israel, allowing students to get industry and studio experience while still in school. GRIME was developed by the founding team of Clover Bite – a group of five extremely talented alumni, Dark Souls enthusiasts, and Hollow Knight fanboys that set out to design their blend of the two.

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About Akupara Games 

Akupara Games is an indie game studio based in Los Angeles, California. Composed of games industry veterans, Akupara Games focuses its energy and resources as an “indie for indies” studio by providing premier support to other indie studios through development, publishing, porting, and advising. Their mission statement ensures that each project receives a unique experience and personalized support.

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