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TinyShot Bringing Fierce Rogue-like 2D Arcade Shooting to PC Today | Headup

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TinyShot Bringing Fierce Rogue-like
2D Arcade Shooting to PC

Allaith Hammed’s furious tribute to McMillen’s
work is going to be unleashed today

February 19, Cologne – Headup is pleased to announce today’s release of TinyShot, a rogue-like 2D arcade shooter full of cute yet tortured creatures populating the underworld. The price will be USD 9.99, EUR 9.99 and GBP 7.99.

After signing a deal with the devil, “Tiny” is going down there, armed to the teeth, with the task of defeating waves of enemies. The 2D shooter is the debut title of Allaith “Zax” Hammed and a bloody tribute to the work of his favorite developer, Edmund McMillen.

Because I really liked The Binding of Isaac & Super Meat Boy back when it came out, I took inspiration from both of them, and what came out was the prototype that [Headup] saw at the indie expo”, Allaith explains.
“Overall, the creation of TinyShot and releasing an actual game is the most motivating and interesting thing I’ve done.”

Allaith Hammed was born in Syria but had to flee to Europe due to several crises in his home country. He is now living in the Netherlands and now started his career as a game developer with TinyShot being his first game published.

Check out TinyShot on Steam as well as its trailer.

 

 

About TinyShot

TinyShot is a 2D arcade shooting game where you play as this little creature who signed a deal with the devil to get him his lost horn and earn love and fame in return. The world of TinyShot is full of these cute yet tortured creatures living in the underworld a place that the player should go through to achieve his goal.

With each level you will be equipped with guns and melee weapons to help you conquer the waves of enemies in that area, you will also get better at moving smoothly around the environment using mechanics like the grapple gun or the dash abilities because dodging enemies is as important as blasting them!

Features

  • The art style is a mix of realistic nature elements with flash/cartoony looking creatures
  • The game-feel is one of the most important elements that is designed to satisfy the player
  • Challenging boss battles and enemies
  • Random Items to be picked in the battlefield