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The long creation history of Vambrace: Cold Soul

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How the makers of “The Coma: Recut” for many years put
much love into their Strategic Roguelike RPG Adventure

13th March, Dueren, Germany – Vambrace: Cold Soul has been a long time coming. That is, the original concept is nearly 19 years in the making. In his youth, Minho Kim, lead artist and CEO of Devespresso Games, often worked on the conjured world of Icenaire as a form of escapism. He populated the realm with a variety of interesting characters and dramatic events.

Most elements were loosely connected, while others found more solid form through discussions in Korean online forums. In there, he shared his art with other high-fantasy enthusiasts. They eagerly contributed to this ever evolving patchwork world. He even illustrated avatars for the most dedicated participants. Through the years, he honed his skill with pen and pencil. And though he would work on many new projects, Icenaire would remain a fond one. He eventually moved into the esoteric realm of game development.
   
Two inhabitants of Icenaire: Zaquard who’s fighting off a Green Flame ambush and Charlotte Loreley who needs your help.
Tristan Lee Riven, game designer and COO at Devespresso Games recounts the dramatic shift. “I somehow managed to convinced Minho to join me in this harebrained attempt to make our own game. That’s despite the fact we had no experience or knowledge of how to do so under our belts.”

The two had met in Seoul, South Korea, when Tristan happened to walk by and see Minho working on some drawings. “I invited him for a coffee and we had a discussion about his art and some of my own ideas. Everything clicked right away. We both just enjoyed the creative process of making new worlds together,” Tristan recalled. The team eventually managed to figure out the complex logistics of shipping an actual game. After completing their first title, The Coma: Cutting Class, Minho’s new priority was returning to the land of Icenaire he had been working on for so long.

 Original design of the War Room. Zaquard and his advisors would plot their next moves against the Green Flame here.

“When we sat down and started discussing this world, I was amazed by the volume of art that he had already made. He had hundreds of sketches and colored pictures of settings, characters, creatures, and items. It was easy to get a grasp of this place that had, for the most part, only existed in his imagination,” Tristan said.

Tristan began work on a solid story within this setting. The most important features he wanted to weave into the new game were the underground city of Dalearch, the frozen city of Icenaire, the Green Flame (the game’s primary antagonists), and certain key characters (such as Zaquard). He tactfully incorporated these elements into the narrative and then worked with Minho to craft the world’s update look.

This mysterious, underground entrance has withstood the test of time,
but apparently another struggle happened here.

Vambrace: Cold Soul is the culmination of all this effort. The team takes great pride in the fact they have chosen to focus on narrative-driven, hand-illustrated games. But one need only look at some of the old art to see what inspired the atmosphere and style of the soon to be released game thanks to Headup and Devespresso Games. The roguelike fantasy adventure will come to PC and Mac on 25th April, with Nintendo Switch, PlayStation®4 and Xbox One following in Q3 2019.
   
A concept comic and the original map of Icenaire. Starting at that point, it was fleshed out in much greater detail. Also, its history would be altered for the purpose of the games narrative.

To see the Vambrace’ art in motion, watch the Announcement Trailer:

About Vambrace: Cold Soul

The King of Shades has cursed the great city of Icenaire. Now cast under a permanent blight of frost fall, its former residents have returned from the dead as mad Wraiths. Survivors take refuge deep underground where they lead a desperate campaign against this unearthly power. Woefully outmatched, they are forced into hiding as the King of Shades amasses an army of the undead above them. One fateful day, a mysterious stranger appears in the city with an enchanted vambrace.

You play as Evelia Lyric, bearer of the Aetherbrace and the only human capable of entering the cursed city of Icenaire. You must choose party members who will lend their unique strengths to your cause. Embark on expeditions and use perceptive allies to avoid traps and strange encounters. Leverage the strengths of fighters and magic wielders to survive deadly combat. You may be Icenaire’s only hope…

Features

  • Embark on an epic fanasy-adventure spanning 7 intriguing chapters
  • Complete sub-quests to unlock up to 26 new, thematic character skins
  • Assemble your party from 5 races and 10 unique classes of recruits
  • Craft items and armour from precious materials gathered on your trips that will unlock new skills and enhance stats
  • Make crucial decisions – one wrong turn can seal your party’s fate
  • Prepare well or condemn your comrades to permanent death
  • Find codex pages to expand upon the world’s history and mythical lore
    
About Headup

Headup is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as “Best Publisher” at the German Developers Awards in 2012, 2013 and 2017. With over 80 million customers served on mobile and further several million players on the PC and consoles, Headup is always looking to raise awareness and commercial success for developers thinking outside the box. More information can be found at headupgames.com.

About Devespresso Games

Devespresso Games is an independent, four-man team based out of Seoul, South Korea and San Francisco, USA. The team focuses on crafting interactive stories, immersive worlds, and memorable characters through the medium of games. The guys are now following up on the success of their console debut and cult hit, The Coma: Recut, with an all-new fantasy, roguelike adventure game – Vambrace: Cold Soul. More at www.devespressogames.com.

Vic

Editor / Writer / Producer For Drop the Spotlight