About Daedalic (Publisher)
Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With over 50 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC, and mobile platforms.
Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany. Recent publishing hits include Barotrauma, Unrailed!, Iratus: Lord of the Dead, Partisans 1941 and more.
Daedalic is currently developing the AAA title The Lord of the Rings – Gollum. The action-adventure tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.
About Cogwheel Software (Developer Hidden Deep)
Cogwheel Software is a one-man developer studio based in Poland and founded by Łukasz Kałuski. With a passion for old school sci-fi and horror movies, he aims to bring the same atmosphere to the world of video games with Hidden Deep.
About Dark Lord (Developer Glitchpunk)
Dark Lord was founded in 2016 by Maciej Karbownik as a one-man freelance company. It wasn’t until 2019 when Maciej teamed up with Damian Modzelewski and Patrycja Grządziela to work on the prototype of Dark Lord’s debut title: Glitchpunk. In 2020 the team finished the Digital Dragons Incubator programme and grew to 7 people total.
About Yaza Games (Developer Inkulinati)
Yaza Games is a 5 person studio from Poland. Met by pure chance, we want to surprise you with our hand-crafted worlds that may contain a bit of absurd humour. One of us wants to do over-complicated strategies, while the rest never read tutorials. We’re currently working on our first game called Inkulinati – an ink-based strategy game straight from medieval manuscripts, where a rabbit’s bum can be deadlier than a dog’s sword.
About SplitSide Games (Developer Fling to the Finish)
SplitSide Games is a small team of student developers from Drexel University. When they’re not in classes, they spend all their free time working on their premiere title: Fling to the Finish.
SplitSide’s goal is to create games that make people interact in new and engaging ways, both inside and outside the games they create.
About Airo Games (Developer Life of Delta)
Airo Games is a game development studio founded in 2018 by Samuel Lorincik. Although our base is in Kosice, Slovakia, we are very much an international team that spans across 5 different countries. We consider ourselves as huge nerds and to be able to create our own games is a dream come true. We hope that everyone will enjoy playing them as much as we enjoyed making them.