With a whole host of customization options for players to choose from, Boundary aims to provide a tailor made approach to loadouts, space suits and tactical space warfare. Weapons range from machine pistols to converted assault rifles and more powerful sniper rifles, all of which utilize a modular upgrade system to mix and match at the player’s preference. Players can also customize individual weapons using a huge range of available components including optical sights, muzzles, stocks, barrels and foregrips.
Boundary’s class based system means that players can change up their tactical setups between light, medium or heavy, and classes must utilize EVA mobility units – a type of rocket pack to propel themselves in zero gravity. Equipped with external pylons, these mobility units can attach a variety of ordinance in the form of radar guided rockets, EMP grenades and defensive countermeasures. Designed as a light MOBA styled game with 5 Vs 5 tactical combat, Boundary is setting its sights on delivering a fast and agile shooter geared around player customization.
Ammunition types also have a tactical role to play in Boundary, and players can configure a mixture of ammunition types in their weapons. Lethality can be increased by mixing armor piercing rounds with explosive rounds and EMP rounds, causing catastrophic damage and affecting an enemy’s ability to respond. Aside from the traditional Deathmatch and Free For All modes, Boundary will also include Facility Capture and Orbital Purge game modes. Multiplayer maps aim to provide a mixture of space installations to fight amongst, including the wreck strewn debris field of a Space Elevator that will be revealed later this year.
Boundary will initially launch on PlayStation 4 with an Xbox One and PC version for Steam currently under consideration.
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