Firefly Studios details advances in enemy behaviour including procedural castles, warlord control, deeper castle management and improved combat
London, UK – October 16, 2020 — Firefly Studios’ Designer Stephen Richards and series creator Simon Bradbury have revealed four major improvements to AI behaviour found in their upcoming ‘castle sim’ sequel Stronghold: Warlords. This new entry in the historical real-time strategy series will usher in major improvements and refinements in how computer controlled opponents interact with the player, each other and any warlords present on the map.
“Suffice to say, the AI no longer cheats” said Simon Bradbury, Lead Designer at Firefly Studios. “It no longer needs a helping hand to provide the fun gameplay that a Stronghold game must provide, allowing you to disrupt their economy and pin them down. We know we’ve done our job properly when a warlord coordinates a pincer movement and players sit back thinking ‘That’s what I would have done!'”
AI behaviours related to castle management, skirmish combat and city building have been completely revamped for Stronghold: Warlords, in addition to being able to work with the new warlords system. Much like the archetypes of the warlords themselves – such as the Ox, Tiger and Crane – each enemy AI will adhere to a distinct style of play over a set of predetermined behaviours. The decisions made by computer opponents will now be made according to map layout, tactical positioning of warlords, available resources, current army composition and their priorities at different stages of gameplay.
In practical terms this means less hard coded, predictable behaviours and more flexibility in how AI opponents can outmanoeuvre the player, but also how it deals with the evolving situation within its own castle. Independent of the player, AI will build, sell resources and train their army according to changing priorities over the course of a skirmish match. Just like a human player the AI will adjust its focus between city building and RTS combat, while also battling it out with the player for control over each map’s selection of warlords. Just remember… While major advances in AI can be scary human players can always just hit the power button. Take that evil robot future!
AI is another example of community-requested improvements coming to Firefly’s next entry in the Stronghold series and one that players can continue to provide feedback on by joining the game’s official Discord server.
About Stronghold: Warlords
The latest ‘castle sim’ RTS from Firefly Studios, Stronghold: Warlords allows you to recruit, upgrade and command AI warlords across the battlefield. Each warlord under your command boosts your strategic prowess with their own unique perks, characteristics and upgradeable abilities. Use them to boost your industry, fortify defences or team up for a pincer attack! Each campaign mission, skirmish game and multiplayer battle means a fresh set of warlords to command and new strategic depth. Stronghold: Warlords is Firefly’s first game to recreate the castle economies of the Far East, allowing you to command Mongol hordes, imperial warriors and samurai clansmen as you lay siege to Japanese castles and fortified Chinese cities. Besiege historical warlords using new gunpowder-fuelled siege weapons and a completely new way to play Stronghold. For the latest news on Stronghold: Warlords visit www.strongholdwarlords.com.
About Firefly Studios
Firefly Studios is an independent PC games developer specializing in real-time strategy and MMO titles since 1999. Formed by Simon Bradbury and Eric Ouellette of Caesar and Lords of the Realm fame, the company has brought to market many high profile and commercially successful strategy games. These include the Stronghold series with lifetime sales of seven million and Stronghold Kingdoms, which currently has over seven million registered players. Firefly has offices in the UK and US with around 30 full and part-time staff. For more information visit their website at www.fireflyworlds.com or follow @fireflyworlds on Twitter.