Worldwalker Games will debut its charming, character-driven roleplaying game on Steam after a successful Early Access period

May 18, 2021 – Worldwalker Games, an indie developer with a big studio pedigree based in Austin, TX, has announced that their renowned storytelling RPG Wildermyth will officially launch on Steam on June 15. The game has been in Early Access since November 2019 and has garnered an “Overwhelmingly Positive” rating with over 96% of players recommending the game.

Wildermyth is a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters. The game follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. Victory (or death, whichever comes first) isn’t the end. Heroes go into the player’s “Legacy,” and can show up in future playthroughs. Over the course of several stories, Legacy heroes grow into larger-than-life myths.

Wildermyth’s “secret sauce” is its procedural narrative, where player choices affect the story, the characters, and the game world. Players don’t just create characters, they grow them, and guide them through the ups and downs of life. With its papercraft art style, strategic turn-based tactical combat, and offbeat humor, it’s an experience unlike most others.

“We’ve been excited and humbled by the response Wildermyth has received on Steam Early Access so far,” said Nate Austin, Co-Founder and Lead Programmer, Worldwalker Games. “We can’t wait for even more players to create their characters and take them through this really unique RPG journey of growth, love, loss, and sacrifice.”

For more information, visit, join the game’s Discord server, or check out the Steam Store page.

About Worldwalker Games

Worldwalker Games is a small, remote team founded by a husband-and-wife duo based in Austin, Texas. Nate & Anne Austin have over 20 years of collective experience in the game industry. Nate, the programmer, has a love for simulation, procedural generation, and homebrew tabletop storytelling. Anne, the artist, has an illustration and graphic design background and is happiest when she’s sketching monsters in goofy hats.