Scope SkateBIRD’s Accessibility Options in Wholesome Direct Video

SkateBIRD, the avian action sports game from developer Glass Bottom Games, dropped into the Wholesome Direct Showcase with a fresh look at the game’s accessibility options.

Lead developer Megan Fox narrates the first look at SkateBIRD’s streamlined controls. The video highlights ways to reduce input density, helping more folks enjoy boarding with the birb.

Check Out the New SkateBIRD footage here

SkateBIRD features combined a series of accessibility-minded options to ease rapid inputs and hand travel.

Players can toggle the ability to push automatically when the ollie button is held down, merge the ollie button with flip tricks/grinds/grabs to reduce right-hand inputs, and alter the game speed to customize their experience however they see fit.

SkateBIRD is all about trying your best, and we want to make sure everyone can shred,” said Megan Fox. “We hope our accessibility options allow players to have the best experience possible.”

SkateBIRD flutters to Nintendo Switch, Xbox One, Xbox Series X|S via backwards compatibility, and PC via Steam, Itch.io, Xbox Game Pass, and Amazon Luna Aug.12, 2021.

For more on SkateBIRD, check out the game on Steam, visit the official website, and join the community on Twitter and Discord.

About Glass Bottom Games

Glass Bottom Games is an independent game developer based in Seattle, Wash. Formed in 2011, Glass Bottom makes absurdly cozy games about animals doing people things. The studio’s previous work includes Hot Tin RoofSpartan Fist, and Jones on FireSkateBIRD was funded in 2019 via Kickstarter, where it raised $67,220 – more than three times its funding goal.

To learn more about Glass Bottom Games, please visit the team’s website.