Guangdong – China, September 14th 2020 – Chinese Independent developer, Surgical Scalpels today revealed how they are harnessing the power of real-time ray tracing for its near-future multiplayer shooter Boundary with its Ray Tracing Benchmark.
With the team’s aspirations to provide the best in-game resolution and visual perception in an environment where physics, lighting and surface reflections require different texture effects, developer Surgical Scalpels has embraced the power of real-time ray tracing to bring a more ‘visual edge’ to the game.
“The Ray Tracing benchmarking is important for Boundary, as a team we’ve always strived to bring a level of real world realism that takes Boundary to a whole new level.” Said Frank Mingbo Li, Technical Director at Surgical Scalpels. “Real-time global illumination is the prominent ray tracing feature of the benchmark,with these visual technologies we can definitely go further beyond our current graphic state, allowing us to be more realistic and more precise”. He added.
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