[New 16-Bit Soundtrack] Outbuddies’ Soundtrack from “OGRE Music” Releasing Today | Headup

Outbuddies’ Soundtrack Releasing Today

Feel this classic vibe already now

September 13, 2019 – This is a very exciting day for project Outbuddies! Our musician OGRE, formally known as Mr. Robin Edwin James Ogden, just released the game’s original soundtrack on Bandcamp!

The soundtrack was already recorded in January and February 2018, following the game’s Kickstarter campaign in 2017. “We got a total runtime of 37:46 and I’m damn proud to be part of this. Having a soundtrack composed by a musician that skilled has by far been my smartest decision I made on my six-years journey to produce this game and I hope you’ll all enjoy listening!“, adds Outbuddies’ developer Julian Laufer.

You can stream the Outbuddies’ soundtrack on Bandcamp for free, and I am really taking a break and listening to the awesome discography Robin has crafted over the course of many years dedicated to music!

For checking out one of Robin’s live performances, please check out this video:
Robin Ogden adds: “We wanted any retro audio touches to be an oblique suggestion rather than an obvious throwback, but I definitely wanted to keep a clandestine 16bit flavour throughout Outbuddies. Most of the synth sounds you hear are generated from an old Yamaha TX81Z FM synthesizer, which is notorious to program, but has a lot in common with the old sound chips from the Megadrive/Genesis era. It was my go-to secret sauce. I wanted to splice in some of that time period’s DNA on some level, so the soundtrack is a deep-sea pressure fusion of ancient analog and dawn of digital synthesizers mixed with organic and real acoustic instrumentation.

Outbuddies is an exciting new chapter in the metroidvania tradition, and I wanted to reflect the ethos of these types of games with my Berlin school influences (Tangerine DreamKlaus SchulzeMichael Hoenig etc.): sequences, repetition, and evolution. Prior to composing the soundtrack, I was reading Steve Reich‘s collected Writings On Music, which I’d argue has similar ideas to Berlin school composition. It seemed natural to employ some of these aesthetic choices when working on Outbuddies’ soundtrack, namely thematic sequences which evolve, distort and change as you dive deeper and traverse the game’s levels. Mantras and repetition have so many spiritual connotations, which seemed to me a perfect fit for a game about Old Gods stirring in the deep.” 

Please find more in-depth information about Outbuddies in here:

Run, gun and explore an open undercity in this otherworldly non-linear Metroidvania adventure about the Old Gods, strange creatures and the remnants of a lost world!

About OGRE Sound

Robin Ogden (OGRE / OGRE Sound) is a composer for games and visual media, self confessed tape loop splicer, spring reverb tickler, and harbinger of imagined soundtracks for films that don’t exist. His work is grounded in a lifelong love affair with sound, whether produced from wonky analog synthesizers, contact microphones or strange and wonderful handmade instruments.

His music can be found in the award winning indie games Actual SunlightThis Is The Police I & IIHacknet: Labyrinths and HBO‘s Vice Principals. Robin was an audio consultant for the BBC’s first VR experience.

Currently he is busily working away on several titles for PlayStation®4, is featured in the forthcoming documentary The Rise Of The Synths, and is also releasing music with Grammy-winning soundtrack label Lakeshore Records. You will find more information on his homepage, follow him on Instagram and Twitter.

About Headup

Headup is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as “Best Publisher” at the German Developers Awards in 2012, 2013 and 2017. With over 80 million customers served on mobile and further several million players on the PC and consoles, Headup is always looking to raise awareness and commercial success for developers thinking outside the box. More information can be found at www.headupgames.com.

About Julian Laufer (Developer)

The development of Outbuddies started as a spare time passion-project in early 2013, influenced by timeless classics of my childhood starring Super Metroid, Castlevania, Super Mario Bros., and Mega Man. The quality, depth, and acceptance of indie metroidvanias like Axiom Verge & Hollow Knight proved what can be achieved by small teams or even single persons. Those developers inspired me to allocate even more personal resources and dedication to the project so it could eventually evolve into something really special.

As a father, daytime employee, and gamer myself I loved how progression and iteration were tackled in outstanding indie platformer Celeste, so Outbuddies was designed to provide challenging and encouraging gameplay while skipping punishing throwbacks and grinding mechanics in total. I listen to feedback and I’m dedicated to support and improve the game further after release, so shoot me your feedback anytime!