Collaboration underpins the nature of First Class Trouble’s gameplay which utilizes built-in proximity-based voice chat to elevate the social dynamics of actual conversations. As friends split off from the group to scheme and plot, you won’t hear a victim’s cry for help if they’re too far from you. Residents will need to use teamwork to accomplish different co-operative tasks to navigate the different maps while the Personoids lie, disrupt, and deceive their way through the ship to kill off the Residents. Players can find themselves offed in a number of unique ways including being dumped out of airlocks, drowned in spa pools, electrocuting each other, pushed into a burning fire or freezing to death from being locked in freezers.
Partly funded by the Danish Film Institute as well as a recipient of an Epic Games MegaGrant, developer Invisible Walls is utilizing the Unreal Engine to bring the world of First Class Trouble to life. The game emphasizes how development teams, publishers and government contribution can combine to deliver new player experiences under one creative vision.