How Does Robbie Swifthand and the Orb of Mysteries Outsmart Players?

Developer commentary video explains the psychology-based level design that trips everyone up

Today Kiss Publishing and developer Pixel Reign released a developer commentary video explaining the unique psychology-based level design behind Robbie Swifthand and the Orb of Mysteries, the 2D action puzzle platformer coming to Nintendo Switch on August 1st. Currently the game is available for preorder with 55% discount on the Nintendo Store.

The narrator takes viewers through a series of examples describing, in hilarious fashion, the intricate level design solutions developers came up with to trick players into their sudden deaths. Packed with countless fatal traps, each Robbie Swifthand level challenges players to think before they act and scan the level for any hidden “surprises”. The video also touches on the audio aspect of the game, introducing people behind various character voices, including Vassia Zacharopoulou, the voice of Anna in the Greek dubbing of the Disney movie Frozen and Dimitris Chavres, who voiced Kratos from God of War in the Greek translation of the game.

Robbie Swifthand Psychology-Based Level Design Explained

About Robbie Swifthand and the Orb of Mysteries
Already available on Steam with Playstation 4 and Xbox One versions planned, Robbie Swifthand is a hardcore 2D platformer featuring psychologically maddening levels designed to deceive, outsmart, surprise or confuse the player. With three difficulty modes, Robbie Swifthand can quickly transform from a fun casual platforming experience into one that will make even the best platforming veteran cry. Featuring over 90 psychology-based levels over four worlds with plenty of secrets to unlock, unique boss fights, atmospheric music, and a humorous storyline, Robbie Swifthand and the Orb of Mysteries delivers a polished platforming experience filled with charming details.