To keep their new platform game in the consciousness of important journalist-people, Bolverk Games today issue a press release prior to another and more important press release coming at the end of next week. The latter announcing a so-called “Splash” when the immersive and versatile 3D open-world platformer, Glyph, is released to the all-important US-market on Feb. 1st.
US eShop: http://bit.ly/Glyph-US
Many press release topics were considered prior to settling on the meta-angle. A tight contender was about how a superfan of the game has been awarded a custom made skin to use in the game. Another was a celebration of a specific number of new Discord Friends that have recently flocked to the channel.
Though these announcements will surely be published at a later time, ultimately, the announcement announcing a coming announcement seemed more prudent, worthwhile, and frankly, important.
Glyph launches on February 1st in the Americas. The next press release will likely be out on the 31st of January.
About the game
Glyph is a colorful and atmospheric 3D platformer game. You play as a sphere-shaped mechanical scarab, named Glyph, from a third-person perspective. The player has to practice precision, speed, and ingenuity to collect relics and artifacts while exploring a series of highly varied, charming, and treacherous levels.
The end goal is to complete all the levels and restore the ancient temple city residing in the desert, which also functions as the game´s non-linear hub world.
Glyph appeals to both chill-out players and speedrunners as the open world allows for creative ways to move through the 80+ levels available with the release.
Bolverk Games is a self-supporting indie studio based in Denmark and focused on VR games and software, but over the past year, we have been working on a 3D platform game for the Nintendo Switch console. We make the games we want to play ourselves – beautiful, challenging, and immersive. Bolverk was among the first to realize how VR gaming could be more than a novelty, and we are still at the forefront of a growing market, always exploring VR’s potential.