, rooms are algorithmically generated from a pool of predefined constructs for every play through and death is permanent! This results in no environmental recall to assist you since players will tackle a brand new industrial dungeon every time. However with each fall, you rise again stronger with hordes of new loot and implants at your disposal. These implants bestow abilities that will allow players to manipulate the fire fight into their favour such as altering time and space, summon minions to help you, shrink in size, create decoys among others. On top of being able to wall run to outwit their opponents, players can slow down, stop or rewind time itself, soar above their enemies, use telekinesis to stop bullets inflight before flinging them back at your adversaries and even teleport across vast spaces in an instant.
Choose between seven different playable characters with their own unique abilities and load out with a cache of weapons, all upgradable, as you make your way through every stage with deadly force. PositronX’s movement mechanics and retro industrial aesthetic compliment the perfect combination of 90s shooter gameplay akin to Quake 2 & Descent with a roguelite design to form a highly combative, addictively re-playable experience.
“Thanks to the player’s valuable feedback, PositronX has spent its time in Early Access refining its gaming experience to become the finest first person shooter possible “, said the Scorpius Crew. “Like in the game, PositronX has come out stronger than it was before and we can’t wait for the players to experience the full launch version in all its glory.”