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Frostpunk’s First Expansion, The Rifts, Launches Today Leading the Season Pass Content

Warsaw, Poland – Aug. 27th, 2019 — Bundle up and prepare to jump back into the icy grip of the Frostpunk universe as 11 bit studios announces the game’s all-new expansion content, The Rifts, which debuts today opening up a Season Pass for the game. The expansion pack brings a brand new map to the Endless Mode, where you use new gameplay mechanics to bridge the rifts to access new areas and expand your city in unprecedented ways. See the gameplay trailer here – https://youtu.be/M-kClSmp0yI

 

The Rifts is available on its own for the price of $4.99, but take note that it’s only the first expansion pack from the entire Season Pass for Frostpunk. Players who purchase the Season Pass will receive The Rifts for free and gain access to two major upcoming expansions packs:

  • The Last Autumn (Q4 2019) – 11 bit studios vastly expand the Frostpunk universe by introducing a brand new scenario along with all-new game-changing mechanics and unique architecture, while also broadening the game’s lore and narrative.
  • Project TVADGYCGJR (2020) – This mysteriously titled expansion (Can you crack the code?) will be coming in the early months of 2020. Scouts from the city of New London are on the hunt for information and their safe return is expected at the launch of The Last Autumn. Stay tuned to find out more!

 

The Season Pass is available now for $24.49 and bonus content includes the Frostpunk Original Soundtrack and an exclusive Frostpunk: Digital Artbook. Find the Frostpunk: Season Pass here: https://store.steampowered.com/bundle/11780/

 

All Frostpunk players also receive a free update today, as well! Three new Endless Mode maps are now available — Frozen Grove, Snowdrifts and Hanging Rock — and are based on The Arks, Refugees, and Fall of Winterhome scenario maps

About Frostpunk

Frostpunk is a city-survival game set on an alternate, frozen Earth where heat means life and one person must make the tough decisions to preserve humanity as a species. Play The City’s ruler, managing both the inhabitants and the infrastructure. What choices will you make so the society can survive? What will you do when pushed to the limits? Most importantly, who will you become in the process?

 

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