Developers of The Culling bring rogue-lite fun to Xbox and PC this December
Dawsonville, GA – December 5th 2019 – Don’t Die, Minerva! the newest title from Xaviant, developers of The Culling, arrives today on Steam Early Access and Xbox Game Preview. Priced at $19.99 USD (varies by region) for both platforms, a free 1-hour Don’t Die, Minerva! demo is now available on Xbox.
“We put a tremendous amount of care and effort into building this game, and the launch version reflects all of the team’s hard work,” said Xaviant’s Director of Operations, Josh Van Veld.
Watch the new Early Access launch trailer here: https://youtu.be/MpAx6PRRCbI
Don’t Die, Minerva! features fiendishly difficult Binding of Isaac-style gameplay. Dodging grumpy spooks and ectoplasm spitting ghosts while blasting them with flashlight and stuffed animal attacks gets progressively harder as 11-year old Minerva explores deeper into a haunted mansion.
“So far, the feedback we’ve received from players who received a preview build has been very positive.” Van Veld said. “We felt like we were making something special, but it’s not until others start enjoying the game and talking about it that it feels real.”
The Xaviant team plans on developing additional content as they update the game through the Steam Early Access and Xbox Game Preview periods. Community feedback from early adopters will help drive gameplay changes and content included in future updates.
“With the launch version wrapped up we’re already looking ahead to our first content update,” continued Van Veld. “We’re excited to add even more variety in the form of weapons, loot, and enemies for players to discover. We’re also dying to find out what types of things players will be requesting.”
Don’t Die, Minerva! fans can purchase the game now on Steam Early Access and Xbox Game Preview. With no two runs the same, death is always right around the corner.
Founded in 2007, Xaviant is an independent game development studio known for The Culling, the first battle royale game built from the ground up, and for 2013’s innovative Lichdom: Battlemage. Staffed with a small team of industry veterans, Xaviant is a proud member of Atlanta’s growing game development scene.