Battle Brutal Old Gods in Challenging Metroidvania “Outbuddies” – Available Next Week | Headup

Outbuddies Coming To PC Next Week

October 8th, 2019 – Just as a reminder: On October 15th — barely a week away — classic “Metroidvania” Outbuddies will be available for PC! Published by Headup and developed by Julian Laufer, Outbuddies thrusts you into the watery depths of Bahlam, a sunken ancient city of the Old Gods, rife with danger and deadly challenges.

In the game, you’ll explore five distinct and deadly areas, solve cryptic puzzles, escape unrelenting environmental hazards and manic boss encounters — all while you rescue the Wozan — a friendly tribe of mining inhabitants, enslaved for thousands of years by the Old Gods. Outbuddies promises to be both challenging and satisfying, with an awesome visual appeal, a fantastic soundtrack, and the kind of gameplay that’ll push your platforming skills to their limits.


Use your enemies as platforms (GIF)

Are you ready for a deep dive into the unknown horrors below the sea?

Outbuddies keeps you on your toes with relentless enemies as you explore the deep, dark classic pixel-style world. Take on four cruel mini-bosses and five loathsome, hideous beyond description Old God bosses and learn their unique attack patterns, some forcing you to decipher challenging puzzle elements in the dead heat of battle!

Grow your mobility and skills with upgraded gear found throughout the many deadly areas. Make friends with the woeful Wozan, because when the chips are down, you’re newly freed friends will show up to help you defeat the tremours of the deep. Just be sure to watch out for the lethal hidden rooms that trap you in for the fight of your life as hoards of Old Ones do their best to make sure you won’t leave alive!

Outbuddies will be available for PC via Steam on October 15 and will also come to PlayStation 4, Xbox One and Nintendo Switch in 2020.

A playground for speedrunners (GIF)

Any social media shout outs are welcome! You can follow Outbuddies on Twitter and Facebook.

To learn more about mechanics, co-op mode, the developer’s background, its 16-bit music or more, check out Outbuddies’ specific Expedition Logs:

More info at a glance:

| Steam Page  | GIFs  |  Trailers  |  Soundtrack on Bandcamp |

Fight huge bosses and free the enslaved folk of the Wosan
About Headup

Headup is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as “Best Publisher” at the German Developers Awards in 2012, 2013 and 2017. With over 80 million customers served on mobile and further several million players on the PC and consoles, Headup is always looking to raise awareness and commercial success for developers thinking outside the box. More information can be found at

About Julian Laufer (Developer)

The development of Outbuddies started as a spare time passion-project in early 2013, influenced by timeless classics of my childhood starring Super Metroid, Castlevania, Super Mario Bros., and Mega Man. The quality, depth, and acceptance of indie metroidvanias like Axiom Verge & Hollow Knight proved what can be achieved by small teams or even single persons. Those developers inspired me to allocate even more personal resources and dedication to the project so it could eventually evolve into something really special.

As a father, daytime employee, and gamer myself I loved how progression and iteration were tackled in outstanding indie platformer Celeste, so Outbuddies was designed to provide challenging and encouraging gameplay while skipping punishing throwbacks and grinding mechanics in total. I listen to feedback and I’m dedicated to support and improve the game further after release, so shoot me your feedback anytime!