The Trade System is intended as a means to get resources flowing across the map, facilitating competition over resources and access to trade.
With these virtual shipments only, no tangible NPC Trade Ships will be created at this time. Players can still blockade Trades via control of Sea Forts, in which case a Trade will not start if there are no routes it can take to reach its final destination. The automatically generated Trade Ships that players will be able to impede and attack are still undergoing testing and will be implemented later.
Also introduced this week is Random Event! Perhaps your ship sailed into a group of NPC pirates who took some of your stock. Or maybe you got lucky and ran into a treasure chest, gaining you extra gold! Maybe the amateur cook on board accidentally set your ship on fire so you lost some of your cargo – but inadvertently gained coal! Random events can be negative, neutral, or good, so be sure to keep an eye on your Trading Log or you’ll be caught by surprise!
ATLAS pirates will stake their claim in this vast open world while endeavoring to construct custom ships, search for buried treasure, siege and conquer fortresses, plunder traveling merchants, then recruit a crew to join their powerful Armada and engage in the ultimate quest for fortune and glory! ATLAS has full cross-platform support, allowing Xbox and Steam PC players to battle together in the same gigantic world.
For the latest dispatch on #playATLAS, keep yer one good eye trained on this here information:
- Hoist ye sails to our Homepage: www.playatlas.com/
- Natter n’ chatter on Discord: discord.gg/playatlas
- Hear ye, hear ye on Twitter: twitter.com/sailtheatlas
- Navigate ye olde Subreddit: www.reddit.com/r/playatlas
- Watch us scallywags on Twitch: twitch.tv/sailtheatlas
- Plus ye can band with us Pirates on Facebook: www.facebook.com/playatlasgame