Having kick-started its movement to both refresh and honour the survival-horror genre with Song of Horror on PC, Raiser Games and Protocol Games are utterly spooked to announce that the game will come to both PlayStation and Xbox consoles as one single release on 28th May 2021.
The release will allow console players to follow the same path their PC brethren enjoyed, taking on a thrilling paranormal story where the threat of The Presence, a dark entity that reacts to your way of playing, looms large throughout.
Song of Horror sees players set out to investigate the mysterious disappearance of famed but now elusive writer Sebastian P. Husher – a man who, along with his entire family, has vanished without a trace. Taking on any one of 13 different characters, Song of Horror is a Lovecraftian, third person adventure that pays homage to classic masterpieces of the survival-horror genre.
“We,ve always been incredibly humbled by the reception Song of Horror received from PC players, and now’s the time to drag console players into the brooding mystery the game has to offer,” says studio co-founder Carlos Grupeli. “The survival-horror genre has such a long & rich history on both PlayStation and Xbox that it feels like absolutely the right home for our little ode to all that has gone before to an audience that truly appreciates real scares.”
At its heart, Song of Horror is a non-combat adventure where the focus is instead on running and hiding, staying silent in the midst of all the terror to avoid triggering unnerving manifestations, capable of bringing the game’s protagonists to the brink of insanity. With the ever-present threat of The Presence keeping players on their toes from start to finish – powered by an AI that adapts to your gameplay -, Song of Horror’s mission to keep you severely spooked is one it never lets up on.
Song of Horror features: –
- A truly dynamic terror experience: its antagonist, the supernatural entity known only as The Presence, is controlled by an advanced AI (Artificial Intelligence) that reacts to your actions and decisions.
- Experience unbearable fear as this otherworldly being responds to your way of playing and hunts you down in unexpected ways, offering a unique experience to every player and gameplay where tension builds up naturally instead of coming from scripted sequences.
- Live this story through the eyes of a varied set of characters related to the story in their own way. Every character is different, and brings their unique point of view to the investigation, allowing them to approach clues and items differently.
- Their actions and decisions will shape the world: some of them will know more or less of certain aspects of the story; some will be more effective against supernatural manifestations, but all of them can die if the Presence gets to them – and death can be permanent. If they die, you will have to pick the story up with another one, and continue the investigation so their deaths are not in vain.
- A mysterious antique shop, a forgotten abbey, an abandoned mental hospital… Each location in Song of Horror is inspired by the classics of the genre. Explore and investigate these haunted places to gather clues and items that will help you solve challenging puzzles while enduring the agonizing tension of the game’s atmosphere.
Song of Horror will launch on PlayStation and Xbox 28th May 2021.
About Raiser Games
Raiser Games is Webedia’s boutique game publisher. With over 200 games behind our backs, our talented team of professionals helps independent developers to bring their best ideas to life by producing, marketing, publishing, and distributing their projects on multiple platforms and on a worldwide scale. We strive every day to fill the world with fun and games for everyone. A Raiser Game is both an entertaining experience, and a friendly community where players feel at home.
About Protocol Games
Protocol Games is a Madrid-based studio created in October 2014 by Ignacio F. Herrero and Carlos G.F. Grupeli, two friends who dreamt of making memorable games that made others feel the way they felt playing classic video games. They’ve spent the last 5 years bringing their idea of how true, raw fear feels like into life.